200 virtual worlds for youth currently live or in development. The business models they use range from subscription-based to microtransactions and retail, with the advertising-based model also holding a considerable portion of the pie (chart). The majority of these worlds are kid-oriented, with worlds for tweens (8-12) and teens (13+) on the 2nd and 3rd place. Charts and additional data in the VWN article.
July 2018 M T W T F S S « Mar 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
- 1980 2008 Advertising ambient intimacy Bebo blogs brandamp charity Charlie Brooker Chevrolet Chris Brogan communicating Consumer Research corvette credit crunch dave chase emi environment Facebook facebook connect Gaming horro Howies Inspiration interactive video john francis keep calm and carry on learning listening Mass Communication Media Medicine mindshare mindshare music mindshare social Mobile MP3 phones Music Obama Online Orange Pepsi Photography portable social graph Proctor & Gamble recession richard branson samsung Search semantic web Social Media Social Network Social Networks Sony T-Mobile Technology Teenagers Threshers Trends TV tvc Twitter U2 Uniqlo universal Viewzi viral virgin We are Social web 2.0 web 3.0 word of the day Xbox you tube youtube